22 NADINE K. HANNER, ANGELA CHINNERS MARSH and RANDI CARLSON NEIDEFFER After studying this chapter, the reader will be able to accomplish the following: • Describe considerations necessary when selecting media • Describe the role of the occupational therapy assistant in choosing therapeutic media • Select developmentally appropriate therapeutic media for different age groups • Describe gradation of therapeutic activities based on client factors and activity demands • Explain the importance of the impact of context and environment (e.g., cultural, physical, social, personal, temporal, and virtual) conditions when choosing therapeutic media The term media (plural of medium) is defined as “an intervening substance through which something else is transmitted or carried on. An agency by which something is accomplished, conveyed or transferred.”1 Method refers to “a means or manner of procedure, especially a regular and systematic way of accomplishing something.”1 1. Are the media relevant to the client’s age and occupational role (e.g., student, sibling, worker)? 2. Are the media related to the client’s current interests and/or hobbies? Can they possibly spark their interest to pursue a new leisure activity (e.g., drawing, computers, photography, needlecraft)? 1. What physical requirements (e.g., neuromusculoskeletal and movement-related functions) are needed to complete the activity or use the media (e.g., range of motion [ROM], strength, bilateral integration)? 2. What global or specific mental functions (e.g., level of arousal, motivation, attention, awareness, memory, perception, emotional, experience of self and time) must the client possess to successfully work with the selected media? 3. What performance skills (e.g., motor and praxis, communication and social skills) are required to successfully complete this activity? 4. What are the safety issues surrounding the use of the media? Does the client possess the safety awareness to handle the media or participate in the activity without risk (e.g., impulsivity, allergies)? 5. What sensory functions are required for the client to participate in the activity or with the media (i.e., vision, hearing, vestibular, taste, smell, proprioceptive, touch functions)? “The term context refers to a variety of interrelated conditions that are within and surrounding the client. Context includes cultural, personal, temporal, virtual, physical and social. The term environment refers to the external, physical, and social environments that surround the client and in which the client’s daily life occupations occur” (p. 645).2 OT practitioners consider the clients’ contexts when selecting intervention activities. The OT practitioner should consider the following questions with regard to contextual and environmental influence in activity selection: 1. Is the therapeutic activity consistent with the client’s cultural, social, and personal background? 2. What social conditions (e.g., expectations of significant others, relationships with systems such as economic and institutional) surround the activity? 3. What are the personal characteristics of the client, and how will these affect activity selection (e.g., age, gender, socioeconomic status, educational status)? 4. Does this activity have any spiritual aspects that must be considered? 5. What are the temporal aspects (e.g., stage of life, time of day, time of year, amount of time needed for the activity) of the activity? How will this influence the selection of media? 6. What are the physical characteristics of the activity? In what environment will it take place (e.g., classroom, home, playground)? 1. Can the level of complexity of the activity be increased or decreased according to the client’s thought processing level (e.g., decreasing steps, taught by backward chaining, fading assistance)? 2. Can the provided media be modified, if necessary, for the client’s physical skills (e.g., less or more resistance, larger or smaller objects)? 3. Can the media be changed for the client’s sensory function requirements (e.g., placing media on bright background to increase contrast for a client with low vision or using a material with a different texture to accommodate a client’s tactile needs)? 4. Are the media versatile enough to be individualized within a group activity? 5. Is adaptive equipment needed to enhance the client’s performance? Is it available? Successful planning of an activity requires the OT practitioner analyze the aspects of the activity. Activity demands refers to the objects and their properties, space demands, social demands, sequence and timing, required actions and skills, and required underlying body functions and body structures.2 Analyses of activity demands help the OT practitioner select appropriate activities and media. The following questions may guide the OT practitioner: 1. Are the tools and equipment necessary to use the media available and in good repair? 2. Are there adequate tools and materials for all of the clients? 3. Is there an adequate working surface, open space, and lighting for the activity? 4. What social and communication skills are needed to participate in the activity? 5. What are the steps, sequence, and timing of the activity? Will there be enough time to complete the activity? 6. What skills are required to successfully complete the activity? 7. What body structures are needed to complete the activity? 8. How can the activity be changed for clients who have deficits? 9. What are the safety precautions? 10. What is the cost of the activity? Collaboration refers to “working cooperatively with others to achieve a mutual goal.”3 OTAs deliver OT services under the supervision of and in collaboration with occupational therapists. It is the legal and ethical responsibility of both the occupational therapist and the OTA to ensure that the OTA has the established service competency to choose media that are relevant to the client’s occupational goals. The following section provides examples of how the OTA chooses meaningful and therapeutic activities. Each scenario provides a client’s occupational profile, a description of the chosen media and method, suggestions for grading and adapting the activity, and an overview of the required client factors specific to the case. Tables 22-1 through 22-4 provide commonly used therapeutic media for each age group. TABLE 22-1 Examples of Activities for Infancy TABLE 22-2 Examples of Activities for Early Childhood TABLE 22-3 Examples of Activities for Middle Childhood TABLE 22-4 Examples of Activities for Adolescence
Therapeutic media: activity with purpose
Selection of therapeutic media
Occupation/interests
Client factors and performance skills
Contexts and environments
Grading and adapting
Activity demands
Role of the occupational therapy assistant and the occupational therapist in selecting therapeutic media
Activities
ACTIVITY
BRIEF DESCRIPTION OF ACTIVITY OR PRODUCT
Handprint wreath
Arrange cut-out or painted handprints in wreath pattern
Body awareness dressing/bathing games
Use lotion, soap, powder, and movements while naming body parts during bathing and dressing.
Bubbles
Adult blows bubbles while cuing infant to visually track, reach, and pop.
Multi-texture mat
Can be purchased or homemade for infant to crawl over, walk on, or explore textures.
Cardboard box play
Push/pull infant across floor for vestibular input.
Hand/foot games
Examples are Peek-A-Boo, Patty Cake, and This Little Piggy.
Scooping/Pouring activities
Use various media: water, sand, dirt, rice.
Pots and pan music
Use various-sized pots, pans, plastic bowls, and wooden spoons.
Commercially available developmental toys
Examples are cause-and-effect, sequencing, push/pull toys, stuffed animals, and texture books.
Examples are nesting toys, push lawnmower toy, and See and Say.
ACTIVITY
BRIEF DESCRIPTION OF ACTIVITY OR PRODUCT
Paper bag puppets
Use paper lunch bags. Cut, glue, or color puppet features onto bag.
Marshmallow people
Use pretzel stick to connect marshmallow body parts.
Birdfeeder
Roll pinecone in peanut butter and birdseed.
Sorting games
Use pincer grasp or tweezers/tongs to pick up small manipulatives for sorting.
Tissue paper collage
Have child crumple up with fingers precut squares of tissue paper and place on glue dots within a defined space.
Parachute
Great group activity! Incorporate with songs. Emphasize up, down, around. Toss items on parachute.
Loop cereal or noodle jewelry
String items on curling ribbon, plastic craft lace, pipe cleaners, etc.
Painting
Examples are finger painting, sponge painting
Body movement games
Examples are I’m a Little Teapot; Head and Shoulders, Knees and Toes; and Row, Row, Row Your Boat.
Commercial games/toys
Examples are Don’t Spill the Beans, Barrel of Monkeys, Candy Land, Hi Ho Cheerio, Memory, Ants in the Pants, Don’t Break the Ice, Mr. Potato Head, Shape Sorter, nesting items, and Counting Bears.
ACTIVITY
BRIEF DESCRIPTION OF ACTIVITY OR PRODUCT
Paper chains
Have child cut strips of paper or use precut strips and attach them with various means such as paperclip, staples, glue. Vary colors. Consider cultural differences.
Windsocks
Have child roll construction paper to form cylinder and secure with staples or tape; attach crepe paper streamers along bottom edge; punch holes and thread yarn for hanger; and use markers, stickers, etc. to decorate.
Gingerbread house
Buy a ready-made kit, or provide pint-sized milk carton, graham crackers, stiff icing, and candies to decorate.
Sun catchers
Melt crayon shavings between two pieces of wax paper using iron. Have child make a frame out of popsicle sticks, construction paper, etc.
Paper mache piñata
Provide a thin box. Have child dip tissue or newspaper strips into a flour-and-water mixture (consistency of thin white glue), lay them over box in layers, and allow them to dry completely. Adult slits a hole in the box to fill with candy. Child decorates with paint, stickers, etc.
Body movement games
Examples are Red Light/Green Light, Simon Says, Hopscotch, Animal walks, and Twister.
Commercial games/toys
Examples are Bop It, Hungry Hippo, Connect Four, Tidily Winks, Leggos, Mega Links, Uno, Go Fish, Barrel of Monkeys, and Pick-up-Sticks.
ACTIVITY
BRIEF DESCRIPTION OF ACTIVITY OR PRODUCT
Origami
Fold paper to form 3-D shapes. May use purchased kits or craft book.
Flowerpot découpage
Cut out pictures in magazines, greeting cards, old books. Have child brush découpage glue on back of picture, apply picture to flowerpot, and apply additional découpage glue covering picture and surface completely until entire area is smooth and uniform.
Picture frame
Have child decorate an old picture frame using various media (seashells, puzzle pieces, twigs, gemstones)
T-shirt painting/tie-dye
Provide various fabric paints, stencils, sponges, or brushes to be used on T-shirt. Buy commercial tie-dye kits, or use instructions available in craft books (see references).
Collage
Have child cut out pictures from magazines or catalogs of interest to him or her and glue them onto poster board and add decorative accents as desired (glitter bows, stickers).
CD mobile
Have child decorate and hang promotional or unwanted CDs from fishing line, coat hanger, drift wood, etc.
Rubbings
Have child rub crayons, charcoal pencils, pastels, etc. on thin paper placed over embossed surfaces (building cornerstones, carved wood, coins).
Commercial games
Examples are Dominoes, Mancala, Pictionary, Jenga, card games, Backgammon, Simon, and Perfection.
Rubber stamping
Have child create cards, gift tags, and stationary by using commercial rubber stamps and stamp pads.
Infancy: birth through 18 months
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